Wednesday
Jan152014

What is 36peas?.. links to latest stuff

We're working on a site update to consolidate this stuff a little better as soon as we get to it, but in the meantime I figured it'd be useful to drop some links here to key projects and information...

One Spear Arena (website) -- an small project eminating from the December 2013 Ludum Dare, Spears has taken a life of its own. Check out the local multiplayer at an event near you.

Mineral Cities (website) -- ever evolving, Mineral Cities now has its own optimisation meta game and, in part to support that, some new relay mechanics.

Hyperion: d7 (website) -- action/puzzle/strategy chaos. Still very fond of this and tempted to revisit it at some future point.

Consulting / client projects -- we're not currently taking on consulting work -- for more information about previous project head over to the Productivity Balloon site.

I (Gareth) have more information on personal projects, blog posts and jam stuff over at my own site -- garethjenkins.com.

That covers the key stuff at moment, shout/email if you've any questions.

Tuesday
Mar122013

GDC: Games in a Day

Update: I ran this in 2014 as well -- the links and resources are on my personal site at http://garethjenkins.com/2014/03/17/gdc-2014-ios-games-in-a-day-tutorial-links-and-more-information/

 

This has been on the GDC site for a while now, better get around to posting it -- myself and Ray Wenderlich are running an iOS game dev bootcamp on the Tuesday of GDC 2013. We've got some greate speakers lined up including Mike Daley (Co-founder 71squared), Mike Schramm (Editor TUAW/Joystiq), Keith Shepherd (Co-founder ImangiStudios), Rod Strougo (iOS Developer & Instructor, Big Nerd

Ranch & Prop Group) and David Whatley (CEO, Critical Thought Games, LLC), as well as myself and Ray.

From the GDC Schedule page:

A one-day crash course in making iOS games. This daylong bootcamp will include enough specific technical and platform knowledge for attendees to either go away and start making their own iOS games, or to further understand the tools they are using. The day will be made up of a mix of discussion, deep dives, examples, and plenty of opportunities for audience Q&A. Session content will include an introduction to the iOS platform, crash courses in Cocos2d and Unity3d, popular/essential iOS APIs for games, and a deep-dive on game architecture selection and best practices.

Look forward to seeing you there ;)

G.

Wednesday
Jan302013

Performance design patterns and post mortems for component architectures

Latest version of our component architecture research (from September 2012) is now up and available at the 360idev videos site.

From the presentation abstract:

This talk is a follow up to my 2011 360idev talk on component architectures for iOS games. It includes specific in-the-field post mortems and performance analysis from the implementation of a variety of component systems, implemented by myself and others (including other 360idev regulars).

The performance measurement elements are applicable to all architectures and the post mortem information is full of technical goodies about iOS implementation detail and nuance.

Saturday
Jul142012

Component stuff; new blog; The Satanic Games

I started blogging over at garethjenkins.com as well as here.

Recent stuff includes:

 

 

This blog/site will likely be more focussed around 36peas stuff and garethjenkins.com about whatever I feel like writing about. Probably a good bit of crossover on game dev stuff, so I'll continue to cross-link where appropriate.

G.

Saturday
Apr142012

Game dev link roundup - 14th April

Games

Crow by Sunside Inc

Hadn't heard much about this iOS title until last week. Great stuff.

A Few Feet of Snow by Martin Wallace

So want this deck-building card game. Out of stock in the UK at the moment unfortunately.

Sine Mora by Grasshopper Manufacture and Digital Reality

This XBLA side-scrolling shooter is so beautiful it might just keep my attention long enough to figure out how to play one of these things properly. 

Design

Permanent Record - The Paradox of Online Worlds

Outline of the issues around designing for permanency and user consequence.

Rational Design: The Core of Rayman Origins

Great write-up on the rational design principles that underpin the fantastic Rayman Origins. Also check out Ubiart's blog for more on the same. Unfortunately stale, but some goodies remain.

Code

The Top 6 Misconceptions I Had About Unity

Great post on Unity and some general usefulness about component architectures in general.

Algorithm is not a 4-letter word

Great presentation from last year. Just go watch it if you've not already.

Events

Ludum Dare 23 & warm-up weekend

Warm-up weekend is this weekend, 10th anniversary of the actual event is next weeked. Excited about this one. Also check out some of the give-aways and IRL meetups.

Indie buskers

Also this weeked. Go throw some change at them.