So I wrote up some of the design work / process / thinking that I did in the 8 months between Ludum Dare #23 and launching the Mineral Cities Kickstarter last month.
The full post is here: 14 things I did to get from Ludum Dare prototype to fundable Kickstarter game
It includes such highlights as building alphas for one, iterating on design, essential UI and listening to and ignoring feedback.
I also posted it over at the Ludum Dare site -- you can find it there/here. Thoroughly excited about #LD26 this weekend.
As for Mineral Cities itself, well the campaign ends in a couple of days -- go back it now if you haven't already ;)