Entries in GDC (2)

Tuesday
Mar122013

GDC 2013: iOS Games in a Day

This has been on the GDC site for a while now, better get around to posting it -- myself and Ray Wenderlich are running an iOS game dev bootcamp on the Tuesday of GDC 2013. We've got some greate speakers lined up including Mike Daley (Co-founder 71squared), Mike Schramm (Editor TUAW/Joystiq), Keith Shepherd (Co-founder ImangiStudios), Rod Strougo (iOS Developer & Instructor, Big Nerd Ranch & Prop Group) and David Whatley (CEO, Critical Thought Games, LLC), as well as myself and Ray.

From the GDC Schedule page:

A one-day crash course in making iOS games. This daylong bootcamp will include enough specific technical and platform knowledge for attendees to either go away and start making their own iOS games, or to further understand the tools they are using. The day will be made up of a mix of discussion, deep dives, examples, and plenty of opportunities for audience Q&A. Session content will include an introduction to the iOS platform, crash courses in Cocos2d and Unity3d, popular/essential iOS APIs for games, and a deep-dive on game architecture selection and best practices.

Look forward to seeing you there ;)

G.

Thursday
Mar012012

Dead West (and 36peas) at GDC 2012

I'm going to be at GDC next week. If you fancy coffee, wine, food and/or whatever let me know.

I'll be giving early demos of Dead West to those who are interested as well -- we're looking at distributing alpha-like demos the week after GDC so what I'll be showing is the very last stages of getting to that point. Given we only got round to the writing code for this thing in the last 5 weeks, we're doing pretty well :)

Give me a shout by email gareth@36peas.com, or twitter @36peas.

In related news, we just put up a Dead West holding page and news sign up thingy. Go sign up for news and updates about Dead West.